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QTris: a pedagogical board game to teach Quantum Mechanics
arXiv
Authors: Alessandro Amabile, Maria Bondani, Immacolata De Simone, Michela Nazzaro, Michele Viscardi, Alioscia Hamma
Year
2026
Paper ID
74481
Status
Preprint
Abstract Read
~2 min
Abstract Words
148
Citations
N/A
Abstract
In this paper we introduce the new version of QTris, a board game designed to teach and learn Quantum Mechanics within the framework of Quantum Information and Computation. The key idea behind the game is that every game sequence simulates a process on a system of qubits. Thus, QTris can be effectively integrated as a pedagogical tool to teach Quantum Mechanics at high-school level following a two-state approach. After arguing in support of this latter approach, we describe QTris' basic rules and some of its possible extensions, emphasizing how the game mechanics puts in clear light key quantum concepts such as incompatibility, probabilistic measurement and unitary transformation. Moreover, we report on the results of a QTris-based educational activity which involved about 150 high-school students and provided encouraging preliminary indications that QTris can be a useful pedagogical platform to promote an immediate understanding of some key concepts of Quantum Mechanics.
Why This Paper Matters
- It adds a 2026 reference point for readers tracking recent quantum research.
- In this paper we introduce the new version of QTris, a board game designed to teach and learn Quantum Mechanics within the framework of Quantum Information and Computation.
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