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Trapped Ion Quantum Computing
Efficient Light Source Placement using Quantum Computing
arXiv
Authors: Sascha Mücke, Thore Gerlach
Year
2023
Paper ID
6324
Status
Preprint
Abstract Read
~2 min
Abstract Words
127
Citations
N/A
Abstract
NP-hard problems regularly come up in video games, with interesting connections to real-world problems. In the game Minecraft, players place torches on the ground to light up dark areas. Placing them in a way that minimizes the total number of torches to save resources is far from trivial. In this paper, we use Quantum Computing to approach this problem. To this end, we derive a QUBO formulation of the torch placement problem, which we uncover to be very similar to another NP-hard problem. We employ a solution strategy that involves learning Lagrangian weights in an iterative process, adding to the ever growing toolbox of QUBO formulations. Finally, we perform experiments on real quantum hardware using real game data to demonstrate that our approach yields good torch placements.
Why This Paper Matters
- This paper contributes to the Trapped-Ion Quantum Computing research area in the Quantum Articles archive.
- It adds a 2023 reference point for readers tracking recent quantum research.
- NP-hard problems regularly come up in video games, with interesting connections to real-world problems.
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