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Quantum Machine Learning
The History of Quantum Games
arXiv
Authors: Laura Piispanen, Edward Morrell, Solip Park, Marcell Pfaffhauser, Annakaisa Kultima
Year
2023
Paper ID
55206
Status
Preprint
Abstract Read
~2 min
Abstract Words
157
Citations
N/A
Abstract
In this paper, we explore the historical development of playable quantum physics related games textit{textbf{quantum games}}. For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum computer hardware has grown, entirely new variants of quantum games have emerged to take advantage of these machines' inherent capabilities, quantum computer games
Why This Paper Matters
- This paper contributes to the Quantum Machine Learning research area in the Quantum Articles archive.
- It adds a 2023 reference point for readers tracking recent quantum research.
- In this paper, we explore the historical development of playable quantum physics related games textitquantum games.
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