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Trapped Ion Quantum Computing
Quantum Algorithms for Reinforcement Learning with a Generative Model
arXiv
Authors: Daochen Wang, Aarthi Sundaram, Robin Kothari, Ashish Kapoor, Martin Roetteler
Year
2021
Paper ID
40600
Status
Preprint
Abstract Read
~2 min
Abstract Words
169
Citations
N/A
Abstract
Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a γ-discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy $π^*$, the optimal value function $v^*$, and the optimal Q-function $q^*$, assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy (ε) and two main parameters of the MDP: the effective time horizon $frac{1}{1-γ}$ and the size of the action space (A). Moreover, we show that our quantum algorithm for computing q^* is optimal by proving a matching quantum lower bound.
Why This Paper Matters
- This paper contributes to the Trapped-Ion Quantum Computing research area in the Quantum Articles archive.
- It adds a 2021 reference point for readers tracking recent quantum research.
- Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward.
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