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Quantum Machine Learning
Sublinear classical and quantum algorithms for general matrix games
arXiv
Authors: Tongyang Li, Chunhao Wang, Shouvanik Chakrabarti, Xiaodi Wu
Year
2020
Paper ID
18496
Status
Preprint
Abstract Read
~2 min
Abstract Words
198
Citations
N/A
Abstract
We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix Ainmathbb{R}ntimes d, sublinear algorithms for the matrix game min_{xinmathcal{X}}max_{yinmathcal{Y}} y→p Ax were previously known only for two special cases: (1) mathcal{Y} being the ell1-norm unit ball, and (2) mathcal{X} being either the ell1- or the ell2-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed qin \(1,2], we solve the matrix game where mathcal{X} is a ellq-norm unit ball within additive error ε in time {O}((n+d\)/{ε2}). We also provide a corresponding sublinear quantum algorithm that solves the same task in time {O}\((sqrt{n}+sqrt{d}\)textrm{poly}(1/ε)) with a quadratic improvement in both n and d. Both our classical and quantum algorithms are optimal in the dimension parameters n and d up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carathéodory problem and the ellq-margin support vector machines as applications.
Why This Paper Matters
- This paper contributes to the Quantum Machine Learning research area in the Quantum Articles archive.
- It adds a 2020 reference point for readers tracking recent quantum research.
- We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees.
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