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Paper 1

A Folded Surface Code Architecture for 2D Quantum Hardware

Zhu Sun, Zhenyu Cai

Year
2026
Journal
arXiv preprint
DOI
arXiv:2601.19823
arXiv
2601.19823

Qubit shuttling has become an indispensable ingredient for scaling leading quantum computing platforms, including semiconductor spin, neutral-atom, and trapped-ion qubits, enabling both crosstalk reduction and tighter integration of control hardware. Cai et al. (2023) proposed a scalable architecture that employs short-range shuttling to realize effective three-dimensional connectivity on a strictly two-dimensional device. Building on recent advances in quantum error correction, we show that this architecture enables the native implementation of folded surface codes on 2D hardware, reducing the runtime of all single-qubit logical Clifford gates and logical CNOTs within subsets of qubits from $\mathcal{O}(d)$ in conventional surface code lattice surgery to constant time. We present explicit protocols for these operations and demonstrate that access to a transversal $S$ gate reduces the spacetime volume of 8T-to-CCZ magic-state distillation by more than an order of magnitude compared with standard 2D lattice surgery approaches. Finally, we introduce a new "virtual-stack" layout that more efficiently exploits the quasi-three-dimensional structure of the architecture, enabling efficient multilayer routing on these two-dimensional devices.

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Paper 2

Proceedings 9th Workshop on Quantum Physics and Logic

Ross Duncan, Prakash Panangaden

Year
2014
Journal
arXiv preprint
DOI
arXiv:1407.8427
arXiv
1407.8427

This volume contains the proceedings of the ninth workshop on Quantum Physics and Logic (QPL2012) which took place in Brussels from the 10th to the 12th of October 2012. QPL2012 brought together researchers working on mathematical foundations of quantum physics, quantum computing, and spatio-temporal causal structures. The particular focus was on the use of logical tools, ordered algebraic and category-theoretic structures, formal languages, semantical techniques, and other computer science methods for the study of physical behaviour in general.

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