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Paper 1
Logical Performance of 9 Qubit Compass Codes in Ion Traps with Crosstalk Errors
Dripto M. Debroy, Muyuan Li, Shilin Huang, Kenneth R. Brown
- Year
- 2019
- Journal
- arXiv preprint
- DOI
- arXiv:1910.08495
- arXiv
- 1910.08495
We simulate four quantum error correcting codes under error models inspired by realistic noise sources in near-term ion trap quantum computers: $T_2$ dephasing, gate overrotation, and crosstalk. We use this data to find preferred codes for given error parameters along with logical error biases and a pseudothreshold which compares the physical and logical gate failure rates for a CNOT gate. Using these results we conclude that Bacon-Shor-13 is the most promising near term candidate as long as the impact of crosstalk can be mitigated through other means.
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Lottery BP: Unlocking Quantum Error Decoding at Scale
Yanzhang Zhu, Chen-Yu Peng, Yun Hao Chen, Yeong-Luh Ueng, Di Wu
- Year
- 2026
- Journal
- arXiv preprint
- DOI
- arXiv:2605.00038
- arXiv
- 2605.00038
To enable fault tolerance on millions of qubits in real time, scalable decoding is necessary, which motivates this paper. Existing decoding algorithms (decoders), such as clustering, matching, belief propagation (BP), and neural networks, suffer from one or more of inaccuracy, costliness, and incompatibility, upon a broad set of quantum error correction codes, such as surface code, toric code, and bivariate bicycle code. Therefore, there exists a gap between existing decoders and an ideal decoder that is accurate, fast, general, and scalable simultaneously. This paper contributes in three aspects, including decoder, decoder architecture, and decoding simulator. First, we propose Lottery BP, a decoder that introduces randomness during decoding. Lottery BP improves the decoding accuracy over BP by 2~8 orders of magnitude for topological codes. To efficiently decode multi-round measurement errors, we propose syndrome vote as a pre-processing step before Lottery BP, which compresses multiple rounds of syndromes into one. Syndrome vote increases the latency margin of decoding and mitigates the backlog problem. Second, we design a PolyQec architecture that implements Lottery BP as a local decoder and ordered statistics decoding (OSD) as a global decoder, and it is configurable for surface/toric code and X/Z check. Since Lottery BP boosts the local decoding accuracy, PolyQec invokes the costly global OSD decoder less frequently over BP+OSD to enhance the scalability, e.g., 3~5 orders of magnitude less for topological codes. Third, to evaluate decoders fairly, we develop a PyTorch-based decoding simulator, Syndrilla, that modularizes the simulation pipeline and allows to extend new decoders flexibly. We formulate multiple metrics to quantify the performance of decoders and integrate them in Syndrilla. Running on GPUs, Syndrilla is 1~2 orders of magnitude faster than CPUs.
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